Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:Path MinDistBetweenSpecsOfType (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
(Talk) |
||
Line 17: | Line 17: | ||
'''Type:''' [[float]] | '''Type:''' [[float]] | ||
− | + | min dist between specs of the specified type type | |
====ReachSpecClass==== | ====ReachSpecClass==== |
Revision as of 05:24, 17 January 2010
Object >> PathConstraint >> Path_MinDistBetweenSpecsOfType |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain
Properties
InitLocation
Type: Object.Vector
can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location
MinDistBetweenSpecTypes
Type: float
min dist between specs of the specified type type
ReachSpecClass
the class of the reach spec we want to enforce minimum distance between
NOTE: this must be the exact class, child classes will not match
Default values
Property | Value |
---|---|
CacheIdx | 10 |
Functions
Static functions
EnforceMinDist
static function bool EnforceMinDist (Pawn P, float InMinDist, class<ReachSpec> InSpecClass, optional Object.Vector LastLocation)
Events
Recycle
event Recycle ()
Overrides: PathConstraint.Recycle