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UE3:Path_MinDistBetweenSpecsOfType (UDK)

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UDK Object >> PathConstraint >> Path_MinDistBetweenSpecsOfType
Package: 
Engine

penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain

Properties

InitLocation

Type: Object.Vector

can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location

MinDistBetweenSpecTypes

Type: float


ReachSpecClass

Type: class<ReachSpec>

the class of the reach spec we want to enforce minimum distance between

NOTE: this must be the exact class, child classes will not match

Default values

Property Value
CacheIdx 10

Functions

Static functions

EnforceMinDist

static function bool EnforceMinDist (Pawn P, float InMinDist, class<ReachSpecInSpecClass, optional Object.Vector LastLocation)


Events

Recycle

event Recycle ()

Overrides: PathConstraint.Recycle