I don't need to test my programs. I have an error-correcting modem.
UE3:Path_MinDistBetweenSpecsOfType (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> PathConstraint >> Path_MinDistBetweenSpecsOfType |
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penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain
Properties
InitLocation
Type: Object.Vector
can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location
MinDistBetweenSpecTypes
Type: float
ReachSpecClass
the class of the reach spec we want to enforce minimum distance between
NOTE: this must be the exact class, child classes will not match
Default values
Property | Value |
---|---|
CacheIdx | 10 |
Functions
Static functions
EnforceMinDist
static function bool EnforceMinDist (Pawn P, float InMinDist, class<ReachSpec> InSpecClass, optional Object.Vector LastLocation)
Events
Recycle
event Recycle ()
Overrides: PathConstraint.Recycle