Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:Path WithinTraversalDist (UDK)"

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'''Type:''' [[float]]
 
'''Type:''' [[float]]
  
<!-- enter variable description -->
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Maximum distance to traverse along a branch
  
 
====SoftStartPenalty====
 
====SoftStartPenalty====

Revision as of 05:24, 17 January 2010

UDK Object >> PathConstraint >> Path_WithinTraversalDist
Package: 
Engine


Properties

Property group 'Path_WithinTraversalDist'

bSoft

Type: bool

if this is on instead of throwing out nodes outside traversal distance they will be gradiently penalized the further out they are

Default value: True

MaxTraversalDist

Type: float

Maximum distance to traverse along a branch

SoftStartPenalty

Type: float

when a path exceeds specified traversal distance this penantly will be applied, and scaled up depending on how far outside the dist it is

Default value: 320.0

Default values

Property Value
CacheIdx 4

Functions

Static functions

DontExceedMaxDist

static function bool DontExceedMaxDist (Pawn P, float InMaxTraversalDist, bool bInSoft)


Events

Recycle

event Recycle ()

Overrides: PathConstraint.Recycle