My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:PhysXParticleSystem (UDK)"
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m (1 revision: class descriptions for UDK January update (part 4)) |
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Latest revision as of 05:44, 17 January 2010
Object >> PhysXParticleSystem |
- Package:
- Engine
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Properties[edit]
Property group 'Buffer'[edit]
MaxParticles[edit]
Type: int
Default value: 32767
Property group 'Collision'[edit]
bDynamicCollision[edit]
Type: bool
Default value: True
CollisionDistance[edit]
Type: float
Default value: 10.0
FrictionWithDynamicShapes[edit]
Type: float
Default value: 0.5
FrictionWithStaticShapes[edit]
Type: float
Default value: 0.05
RBChannel[edit]
Type: PrimitiveComponent.ERBCollisionChannel
Modifiers: const
Enum indicating what type of object this particle should be considered for rigid body collision.
Default value: RBCC_EffectPhysics
RBCollideWithChannels[edit]
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Types of objects that this particle will collide with.
Default value:
Member | Value |
---|---|
Default | True |
FluidDrain | True |
GameplayPhysics | True |
RestitutionWithDynamicShapes[edit]
Type: float
Default value: 0.5
RestitutionWithStaticShapes[edit]
Type: float
Default value: 0.5
Property group 'Dynamics'[edit]
bDisableGravity[edit]
Type: bool
Damping[edit]
Type: float
ExternalAcceleration[edit]
Type: Object.Vector
MaxMotionDistance[edit]
Type: float
Default value: 64.0
Property group 'SdkExpert'[edit]
bStaticCollision[edit]
Type: bool
Default value: True
bTwoWayCollision[edit]
Type: bool
CollisionResponseCoefficient[edit]
Type: float
Default value: 0.2
KernelRadiusMultiplier[edit]
Type: float
Default value: 2.0
PacketSizeMultiplier[edit]
Type: EPacketSizeMultiplier
Default value: EPSM_16
RestDensity[edit]
Type: float
Default value: 1000.0
RestParticleDistance[edit]
Type: float
Default value: 64.0
SimulationMethod[edit]
Type: ESimulationMethod
Default value: ESM_NO_PARTICLE_INTERACTION
Stiffness[edit]
Type: float
Default value: 20.0
Viscosity[edit]
Type: float
Default value: 6.0
Internal variables[edit]
bDestroy[edit]
Type: bool
Modifiers: transient
bIsInGame[edit]
Type: bool
Modifiers: transient
bSyncFailed[edit]
Type: bool
Modifiers: transient
CascadeScene[edit]
Type: pointer{class FRBPhysScene}
Modifiers: native
PSys[edit]
Type: pointer{class FPhysXParticleSystem}
Modifiers: native
Enums[edit]
EPacketSizeMultiplier[edit]
- EPSM_4
- EPSM_8
- EPSM_16
- EPSM_32
- EPSM_64
- EPSM_128
ESimulationMethod[edit]
- ESM_SPH
- ESM_NO_PARTICLE_INTERACTION
- ESM_MIXED_MODE