My program doesn't have bugs. It just develops random features.
UE3:PointLightComponent (UDK)
Object >> Component >> ActorComponent >> LightComponent >> PointLightComponent |
- Package:
- Engine
- Direct subclasses:
- DominantPointLightComponent, SpotLightComponent, UTExplosionLight, UTShockBallLight
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'Lightmass'
LightmassSettings
Type: EngineTypes.LightmassPointLightSettings
The Lightmass settings for this object.
Default value:
Member | Value |
---|---|
IndirectLightingSaturation | 1.0 |
IndirectLightingScale | 1.0 |
LightSourceRadius | 100.0 |
ShadowExponent | 2.0 |
Property group 'PointLightComponent'
FalloffExponent
Type: float
Modifiers: interp
Controls the radial falloff of the light
Default value: 2.0
MinShadowFalloffRadius
Type: float
The minimum radius at which the point light's shadow begins to attenuate.
Radius
Type: float
Modifiers: interp
Default value: 1024.0
ShadowFalloffExponent
Type: float
falloff for shadow when using LightShadow_Modulate
Default value: 2.0
ShadowRadiusMultiplier
Type: float
Modifiers: interp
used to control when point light shadow mapping goes to a hack mode, the ShadowRadiusMultiplier is multiplied by the radius of object's bounding sphere
Default value: 1.1
Translation
Type: Object.Vector
Modifiers: const
Internal variables
CachedParentToWorld
Type: Object.Matrix
Modifiers: const
Todo: remove me please
PreviewLightRadius
Type: DrawLightRadiusComponent
Modifiers: const
PreviewLightSourceRadius
Type: DrawLightRadiusComponent
Modifiers: const
Functions
Native functions
SetTranslation
Other instance functions
OnUpdatePropertyBrightness
Called from matinee code when Brightness property changes.
OnUpdatePropertyLightColor
Called from matinee code when LightColor property changes.