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UE3:PointLightToggleable (UDK)
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Revision as of 05:44, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
Object >> Actor >> Light >> PointLight >> PointLightToggleable |
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Toggleable version of PointLight.
Default values
Property | Value |
---|---|
bHardAttach | True |
bStatic | False |
TickGroup | TG_DuringAsyncWork |
Subobjects
DrawLightRadius0
Class: Engine.DrawLightRadiusComponent
Inherits from: PointLight.DrawLightRadius0
Property | Value |
---|---|
ReplacementPrimitive | None |
DrawLightSourceRadius0
Class: Engine.DrawLightRadiusComponent
Inherits from: PointLight.DrawLightSourceRadius0
Property | Value |
---|---|
ReplacementPrimitive | None |
PointLightComponent0
Class: Engine.PointLightComponent
Inherits from: PointLight.PointLightComponent0
Property | Value | ||||
---|---|---|---|---|---|
LightmassSettings |
|
||||
PreviewLightRadius | DrawLightRadiusComponent'Engine.Default__PointLightToggleable:DrawLightRadius0' | ||||
PreviewLightSourceRadius | DrawLightRadiusComponent'Engine.Default__PointLightToggleable:DrawLightSourceRadius0' | ||||
UseDirectLightMap | False |
Sprite
Class: Engine.SpriteComponent
Inherits from: PointLight.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.LightIcons.Light_Point_Toggleable_Statics' |
Structs
CheckpointRecord
- bool bEnabled
Instance functions
ApplyCheckpointRecord
function ApplyCheckpointRecord (const out CheckpointRecord Record)
CreateCheckpointRecord
function CreateCheckpointRecord (out CheckpointRecord Record)
ShouldSaveForCheckpoint
function bool ShouldSaveForCheckpoint ()