Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:PortalMarker (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> NavigationPoint >> PortalMarker
Package: 
Engine
This class in other games:
UDK

this Actor marks PortalTeleporters on the navigation network

Properties[edit]

MyPortal[edit]

Type: PortalTeleporter

the portal being marked by this PortalMarker

Default values[edit]

Property Value
bCollideWhenPlacing False
bHiddenEd True
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

Native functions[edit]

CanTeleport[edit]

native function bool CanTeleport (Actor A)

Overrides: NavigationPoint.CanTeleport

returns whether this NavigationPoint is a teleporter that can teleport the given Actor