My program doesn't have bugs. It just develops random features.
UE3:PortalTeleporter (UT3)
Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor >> PortalTeleporter |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'PortalTeleporter'
bMovablePortal
Type: bool
whether or not encroachers (movers, vehicles, and such) can move this portal
SisterPortal
Type: PortalTeleporter
destination portal
TextureResolutionX
Type: int
resolution for texture render target; must be a power of 2
Default value: 256
TextureResolutionY
Type: int
resolution for texture render target; must be a power of 2
Default value: 256
Internal variables
bAlwaysTeleportNonPawns
Type: bool
if true, non-Pawn actors are always teleporter, regardless of their bCanTeleport flag
Default value: True
bCanTeleportVehicles
Type: bool
whether or not this PortalTeleporter works on vehicles
MyMarker
Type: PortalMarker
marker on path network for AI
Default values
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bMovable | False |
bWorldGeometry | True |
CollisionComponent | StaticMeshComponent'StaticMeshComponent2' |
Subobjects
SceneCapturePortalComponent0
Class: Engine.SceneCapturePortalComponent
Inherits from: SceneCapturePortalActor.SceneCapturePortalComponent0
No new values.
StaticMeshComponent1
Class: Engine.StaticMeshComponent
Inherits from: SceneCapturePortalActor.StaticMeshComponent1
No new values.
StaticMeshComponent2
Class: Engine.StaticMeshComponent
Inherits from: SceneCapturePortalActor.StaticMeshComponent2
Property | Value |
---|---|
CollideActors | True |
HiddenGame | False |
Functions
Native functions
CreatePortalTexture
creates and initializes a TextureRenderTarget2D with size equal to our TextureResolutionX and TextureResolutionY properties
TransformActor
teleport an actor to be relative to SisterPortal, including transforming its velocity, acceleration, and rotation
Parameters:
- A - the Actor to teleport
Returns:
- whether the teleport succeeded
TransformHitLocation
transform the given location to be relative to SisterPortal
TransformVector
transform the given movement vector to be relative to SisterPortal
Other instance functions
StopsProjectile
Overrides: Actor.StopsProjectile