UE3:SceneCapturePortalActor (UT3)
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Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor |
- Package:
- Engine
- Direct subclass:
- PortalTeleporter
- This class in other games:
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SceneCapturePortalActor
Place this actor in a level to capture the scene to a texture target using a SceneCapturePortalComponent
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
CameraComp
Type: StaticMeshComponent
Default value: StaticMeshComponent'StaticMeshComponent1'
CameraMesh
Type: StaticMesh
Modifiers: notforconsole
Default value: StaticMesh'EditorMeshes.MatineeCam_SM'
TexPropPlaneMesh
Type: StaticMesh
Modifiers: notforconsole
Default value: StaticMesh'EditorMeshes.TexPropPlane'
Default values
Subobjects
SceneCapturePortalComponent0
Class: Engine.SceneCapturePortalComponent
No new values.
StaticMeshComponent1
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlwaysLoadOnClient | False | ||||||||
AlwaysLoadOnServer | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
HiddenGame | True | ||||||||
Scale3D |
|
StaticMeshComponent2
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
CastShadow | False |
CollideActors | False |
HiddenGame | True |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay