UE3:SceneCapturePortalActor (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
UT3 Object >> Actor >> SceneCaptureActor >> SceneCaptureReflectActor >> SceneCapturePortalActor
Package:
Engine
Direct subclass:
PortalTeleporter
This class in other games:

SceneCapturePortalActor

Place this actor in a level to capture the scene to a texture target using a SceneCapturePortalComponent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

CameraComp

Type: StaticMeshComponent


Default value: StaticMeshComponent'StaticMeshComponent1'

CameraMesh

Type: StaticMesh

Modifiers: notforconsole


Default value: StaticMesh'EditorMeshes.MatineeCam_SM'

TexPropPlaneMesh

Type: StaticMesh

Modifiers: notforconsole


Default value: StaticMesh'EditorMeshes.TexPropPlane'

Default values

Subobjects

SceneCapturePortalComponent0

Class: Engine.SceneCapturePortalComponent

No new values.

StaticMeshComponent1

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
CastShadow False
CollideActors False
HiddenGame True
Scale3D
Member Value
X -1.0
Y 1.0
Z 1.0

StaticMeshComponent2

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
CastShadow False
CollideActors False
HiddenGame True

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay