Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:PrefabInstance (UT3)
Contents
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An Actor representing an instance of a Prefab in a level.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ArchetypeToInstanceMap[edit]
Type: Map{UObject*,UObject*}
Modifiers: const, native
Mapping from archetypes in the source prefab (TemplatePrefab) to instances of those archetypes in this PrefabInstance.
PI_Bytes[edit]
Modifiers: const
PI_CompleteObjects[edit]
Modifiers: const
PI_LicenseePackageVersion[edit]
Type: int
Modifiers: const
Default value: -1
PI_ObjectMap[edit]
Type: Map{UObject*,INT}
Modifiers: const, native
PI_PackageVersion[edit]
Type: int
Modifiers: const
Contains the epic+licensee version that this PrefabInstance's package was saved with.
Default value: -1
PI_ReferencedObjects[edit]
Modifiers: const
PI_SavedNames[edit]
Modifiers: const
SequenceInstance[edit]
Type: Sequence
Modifiers: const
Kismet sequence that was created for this PrefabInstance.
TemplatePrefab[edit]
Type: Prefab
Modifiers: const
The prefab that this is an instance of.
TemplateVersion[edit]
Type: int
Modifiers: const
The version of the Prefab that this is an instance of. This allows us to detect if the prefab has changed, and the instance needs to be updated.
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EngineResources.PrefabSprite' |