I don't need to test my programs. I have an error-correcting modem.
UE3:PrimitiveComponentFactory (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> PrimitiveComponentFactory |
- Package:
- Engine
- Direct subclasses:
- MeshComponentFactory, SpeedTreeComponentFactory
- This class in other games:
- UDK
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Properties[edit]
Property group 'Collision'[edit]
BlockActors[edit]
Type: bool
Modifiers: const
BlockNonZeroExtent[edit]
Type: bool
Modifiers: const
BlockRigidBody[edit]
Type: bool
Modifiers: const
BlockZeroExtent[edit]
Type: bool
Modifiers: const
CollideActors[edit]
Type: bool
Modifiers: const
Property group 'Rendering'[edit]
CastShadow[edit]
Type: bool
HiddenEditor[edit]
Type: bool
HiddenGame[edit]
Type: bool