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UE3:RB_RadialForceActor (UDK)
Object >> Actor >> RigidBodyBase >> RB_RadialForceActor |
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DO NOT USE, try the NxForceField classes instead!
Properties[edit]
Property group 'RB_RadialForceActor'[edit]
bForceActive[edit]
Type: bool
Indicates whether the force is active at the moment.
bForceApplyToCloth[edit]
Type: bool
Apply force field to cloth
Default value: True
bForceApplyToFluid[edit]
Type: bool
Apply force field to fluid
Default value: True
bForceApplyToProjectiles[edit]
Type: bool
Apply force field to projectiles like rockets
bForceApplyToRigidBodies[edit]
Type: bool
Apply force field to rigid bodies
Default value: True
CollideWithChannels[edit]
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
Member | Value |
---|---|
Cloth | True |
Default | True |
EffectPhysics | True |
FluidDrain | True |
GameplayPhysics | True |
Pawn | True |
Untitled1 | True |
Untitled2 | True |
Untitled3 | True |
Untitled4 | True |
Vehicle | True |
Water | True |
ForceFalloff[edit]
Type: PrimitiveComponent.ERadialImpulseFalloff
Way in which the force falls off as objects are further away from the location.
ForceRadius[edit]
Type: float
Modifiers: interp
Radius of influence of the force.
Default value: 200.0
ForceStrength[edit]
Type: float
Modifiers: interp
Strength of the force applied by this actor. Positive forces are applied outwards.
Default value: 10.0
RadialForceMode[edit]
Type: ERadialForceType
Indicates which type of force mode is used.
SpinTorque[edit]
Type: float
Modifiers: interp
How strongly to spin objects around their local Z.
SwirlStrength[edit]
Type: float
Modifiers: interp
How strongly objects orbit around Z axis of actor.
Internal variables[edit]
RenderComponent[edit]
Type: DrawSphereComponent
Used to preview the radius of the force.
Default value: DrawSphereComponent'DrawSphere0'
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
Components[0] | DrawSphereComponent'DrawSphere0' |
Components[1] | SpriteComponent'Sprite' |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
DrawSphere0[edit]
Class: Engine.DrawSphereComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||||
SphereColor |
|
||||||||||
SphereRadius | 200.0 |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_RadForce' |
Enums[edit]
ERadialForceType[edit]
- RFT_Force
- Use as a force
- RFT_Impulse
- Use as an impulse, gets deactivated when applied once