UE3:RB_RadialForceActor (UT3)
- Package:
- Engine
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'RB_RadialForceActor'
bForceActive
Type: bool
Indicates whether the force is active at the moment.
bForceApplyToCloth
Type: bool
Apply force field to cloth
Default value: True
bForceApplyToFluid
Type: bool
Apply force field to fluid
Default value: True
bForceApplyToProjectiles
Type: bool
Apply force field to projectiles like rockets
bForceApplyToRigidBodies
Type: bool
Apply force field to rigid bodies
Default value: True
CollideWithChannels
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
Member | Value |
---|---|
Cloth | True |
Default | True |
EffectPhysics | True |
FluidDrain | True |
GameplayPhysics | True |
Pawn | True |
Untitled1 | True |
Untitled2 | True |
Untitled3 | True |
Untitled4 | True |
Vehicle | True |
Water | True |
ForceFalloff
Type: PrimitiveComponent.ERadialImpulseFalloff
Way in which the force falls off as objects are further away from the location.
ForceFieldChannel
Type: int
Force field channel, used to identify which force field exclude volumes apply to this force field
Default value: 1
ForceRadius
Type: float
Modifiers: interp
Radius of influence of the force.
Default value: 200.0
ForceStrength
Type: float
Modifiers: interp
Strength of the force applied by this actor. Positive forces are applied outwards.
Default value: 10.0
RadialForceMode
Type: ERadialForceType
Indicates which type of force mode is used.
SpinTorque
Type: float
Modifiers: interp
How strongly to spin objects around their local Z.
SwirlStrength
Type: float
Modifiers: interp
How strongly objects orbit around Z axis of actor.
Internal variables
RenderComponent
Type: DrawSphereComponent
Used to preview the radius of the force.
Default value: DrawSphereComponent'DrawSphere0'
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | DrawSphereComponent'DrawSphere0' |
Components[1] | SpriteComponent'Sprite' |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Subobjects
DrawSphere0
Class: Engine.DrawSphereComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
SphereColor |
| ||||||||||
SphereRadius | 200.0 |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EngineResources.S_RadForce' |
Enums
ERadialForceType
- RFT_Force
- Use as a force
- RFT_Impulse
- Use as an impulse, gets deactivated when applied once
Instance functions
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