Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:RB_Thruster (UT3)

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UT3 Object >> Actor >> RB_Thruster
Package: 
Engine
This class in other games:
UDK

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Properties[edit]

Property group 'RB_Thruster'[edit]

bThrustEnabled[edit]

Type: bool

If thrust should be applied at the moment.

ThrustStrength[edit]

Type: float

Modifiers: interp

Strength of thrust force applied to the base object.

Default value: 100.0

Default values[edit]

Property Value
bEdShouldSnap True
bHardAttach True
CollisionType COLLIDE_CustomDefault
Components[0] ArrowComponent'ArrowComponent0'
Components[1] SpriteComponent'Sprite'

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 0
G 180
R 255
ArrowSize 1.7

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Sprite Texture2D'EngineResources.S_Thruster'

Instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)

Handling Toggle event from Kismet.