Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:RB_Thruster (UT3)
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Properties[edit]
Property group 'RB_Thruster'[edit]
bThrustEnabled[edit]
Type: bool
If thrust should be applied at the moment.
ThrustStrength[edit]
Type: float
Modifiers: interp
Strength of thrust force applied to the base object.
Default value: 100.0
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
bHardAttach | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | ArrowComponent'ArrowComponent0' |
Components[1] | SpriteComponent'Sprite' |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 1.7 |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EngineResources.S_Thruster' |
Instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
Handling Toggle event from Kismet.