My program doesn't have bugs. It just develops random features.
UE3:RB_Thruster (UT3)
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Properties
Property group 'RB_Thruster'
bThrustEnabled
Type: bool
If thrust should be applied at the moment.
ThrustStrength
Type: float
Modifiers: interp
Strength of thrust force applied to the base object.
Default value: 100.0
Default values
Property | Value |
---|---|
bEdShouldSnap | True |
bHardAttach | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | ArrowComponent'ArrowComponent0' |
Components[1] | SpriteComponent'Sprite' |
Subobjects
ArrowComponent0
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 1.7 |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EngineResources.S_Thruster' |
Instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle action)
Handling Toggle event from Kismet.