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UE3:SceneCapture2DActor (UDK)

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UDK Object >> Actor >> SceneCaptureActor >> SceneCapture2DActor
Package: 
Engine
This class in other games:
UT3

SceneCapture2DActor

Place this actor in the level to capture it to a render target texture. Uses a 2D scene capture component

Properties[edit]

DrawFrustum[edit]

Type: DrawFrustumComponent

Modifiers: const

used to draw the frustum lines and the texture surface

Default value: DrawFrustumComponent'DrawFrust0'

Default values[edit]

Property Value
Components[0] SceneCapture2DComponent'SceneCapture2DComponent0'
Components[1] StaticMeshComponent'CamMesh0'
Components[2] DrawFrustumComponent'DrawFrust0'
SceneCapture SceneCapture2DComponent'SceneCapture2DComponent0'

Subobjects[edit]

CamMesh0[edit]

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
CastShadow False
CollideActors False
HiddenGame True
ReplacementPrimitive None
StaticMesh StaticMesh'EditorMeshes.MatineeCam_SM'

DrawFrust0[edit]

Class: Engine.DrawFrustumComponent

Property Value
FrustumColor
Member Value
A 255
B 255
G 255
R 255
ReplacementPrimitive None

SceneCapture2DComponent0[edit]

Class: Engine.SceneCapture2DComponent

No new values.