UE3:SceneCapture2DActor (UT3)

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UT3 Object >> Actor >> SceneCaptureActor >> SceneCapture2DActor
Package:
Engine
This class in other games:

SceneCapture2DActor

Place this actor in the level to capture it to a render target texture. Uses a 2D scene capture component

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

CameraComp

Type: StaticMeshComponent


Default value: StaticMeshComponent'CamMesh0'

CameraMesh

Type: StaticMesh

Modifiers: notforconsole


Default value: StaticMesh'EditorMeshes.MatineeCam_SM'

DrawFrustum

Type: DrawFrustumComponent

Modifiers: const

used to draw the frustum lines and the texture surface

Default value: DrawFrustumComponent'DrawFrust0'

Default values

Property Value
Components[0] SceneCapture2DComponent'SceneCapture2DComponent0'
Components[1] StaticMeshComponent'CamMesh0'
Components[2] DrawFrustumComponent'DrawFrust0'
SceneCapture SceneCapture2DComponent'SceneCapture2DComponent0'

Subobjects

CamMesh0

Class: Engine.StaticMeshComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
CastShadow False
CollideActors False
HiddenGame True

DrawFrust0

Class: Engine.DrawFrustumComponent

Property Value
FrustumColor
Member Value
A 255
B 255
G 255
R 255

SceneCapture2DComponent0

Class: Engine.SceneCapture2DComponent

No new values.

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay