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UE3:SceneCaptureActor (UDK)

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Revision as of 05:44, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))

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UDK Object >> Actor >> SceneCaptureActor
Package: 
Engine
Direct subclasses:
SceneCapture2DActor, SceneCaptureCubeMapActor, SceneCaptureReflectActor
This class in other games:
UT3

SceneCaptureActor

Base class for actors that want to capture the scene using a scene capture component

Properties[edit]

Property group 'SceneCaptureActor'[edit]

SceneCapture[edit]

Type: SceneCaptureComponent

Modifiers: const

component that renders the scene to a texture

Default values[edit]

Property Value
bNoDelete True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'Sprite'
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None

Instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)

Toggling enables or disables the scene capture.