UE3:SceneCaptureCubeMapActor (UDK)
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Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor |
- Package:
- Engine
- This class in other games:
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SceneCaptureCubeMapActor
Place this actor in the level iot capture it to a cube map render target texture. Uses a Cube map scene capture component
Properties
CubeMaterialInst
Type: MaterialInstanceConstant
Modifiers: transient
material instance used to apply the target texture to the static mesh
StaticMesh
Type: StaticMeshComponent
Modifiers: const
for visualizing the cube capture
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values
Subobjects
SceneCaptureCubeMapComponent0
Class: Engine.SceneCaptureCubeMapComponent
No new values.
StaticMeshComponent0
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
HiddenGame | True | ||||||||
ReplacementPrimitive | None | ||||||||
Scale3D |
| ||||||||
StaticMesh | StaticMesh'EditorMeshes.TexPropSphere' |