UE3:SceneCaptureCubeMapActor (UT3): Difference between revisions
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Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a [[sky box]]-like effect. The capture actor itself is not actually visible in the game. | |||
Place this actor in the level | |||
==Properties== | ==Properties== | ||
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'''[[Variables#Modifiers|Modifiers]]:''' transient | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
Material instance used to apply the target texture to the static mesh. | |||
====StaticMesh==== | ====StaticMesh==== | ||
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'''[[Variables#Modifiers|Modifiers]]:''' const | '''[[Variables#Modifiers|Modifiers]]:''' const | ||
for visualizing the cube capture | Used for visualizing the cube capture. | ||
'''Default value:''' {{cl|StaticMeshComponent}}'{{tl|StaticMeshComponent0}}' | '''Default value:''' {{cl|StaticMeshComponent}}'{{tl|StaticMeshComponent0}}' | ||
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''No new values.'' | ''No new values.'' | ||
This is where the real magic happens. Point this component's {{tl|TextureTarget||SceneCaptureCubeMapComponent}} property to a cube map render target of your choice. | |||
====StaticMeshComponent0==== | ====StaticMeshComponent0==== |
Latest revision as of 11:08, 30 November 2008
Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor |
- Package:
- Engine
- This class in other games:
Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a sky box-like effect. The capture actor itself is not actually visible in the game.
Properties
CubeMaterialInst
Type: MaterialInstanceConstant
Modifiers: transient
Material instance used to apply the target texture to the static mesh.
StaticMesh
Type: StaticMeshComponent
Modifiers: const
Used for visualizing the cube capture.
Default value: StaticMeshComponent'StaticMeshComponent0'
Default values
Subobjects
SceneCaptureCubeMapComponent0
Class: Engine.SceneCaptureCubeMapComponent
No new values.
This is where the real magic happens. Point this component's TextureTarget property to a cube map render target of your choice.
StaticMeshComponent0
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
HiddenGame | True | ||||||||
Scale3D |
| ||||||||
StaticMesh | StaticMesh'EditorMeshes.TexPropSphere' |