UE3:SceneCaptureCubeMapActor (UT3): Difference between revisions

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Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a [[sky box]]-like effect. The capture actor itself is not actually visible in the game.
SceneCaptureCubeMapActor
 
Place this actor in the level iot capture it to a cube map render target texture.
Uses a Cube map scene capture component
 
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.


==Properties==
==Properties==
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'''[[Variables#Modifiers|Modifiers]]:''' transient
'''[[Variables#Modifiers|Modifiers]]:''' transient


material instance used to apply the target texture to the static mesh
Material instance used to apply the target texture to the static mesh.


====StaticMesh====
====StaticMesh====
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'''[[Variables#Modifiers|Modifiers]]:''' const
'''[[Variables#Modifiers|Modifiers]]:''' const


for visualizing the cube capture
Used for visualizing the cube capture.


'''Default value:''' {{cl|StaticMeshComponent}}'{{tl|StaticMeshComponent0}}'
'''Default value:''' {{cl|StaticMeshComponent}}'{{tl|StaticMeshComponent0}}'
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''No new values.''
''No new values.''
This is where the real magic happens. Point this component's {{tl|TextureTarget||SceneCaptureCubeMapComponent}} property to a cube map render target of your choice.


====StaticMeshComponent0====
====StaticMeshComponent0====

Latest revision as of 11:08, 30 November 2008

UT3 Object >> Actor >> SceneCaptureActor >> SceneCaptureCubeMapActor
Package:
Engine
This class in other games:

Place this actor in the level to capture a scene to a cube map render target texture. Among other things, this can be used to create a sky box-like effect. The capture actor itself is not actually visible in the game.

Properties

CubeMaterialInst

Type: MaterialInstanceConstant

Modifiers: transient

Material instance used to apply the target texture to the static mesh.

StaticMesh

Type: StaticMeshComponent

Modifiers: const

Used for visualizing the cube capture.

Default value: StaticMeshComponent'StaticMeshComponent0'

Default values

Property Value
Components[0] SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'
Components[1] StaticMeshComponent'StaticMeshComponent0'
SceneCapture SceneCaptureCubeMapComponent'SceneCaptureCubeMapComponent0'

Subobjects

SceneCaptureCubeMapComponent0

Class: Engine.SceneCaptureCubeMapComponent

No new values.

This is where the real magic happens. Point this component's TextureTarget property to a cube map render target of your choice.

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
CastShadow False
CollideActors False
HiddenGame True
Scale3D
Member Value
X 0.6
Y 0.6
Z 0.6
StaticMesh StaticMesh'EditorMeshes.TexPropSphere'