I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE3:SeqAct CameraLookAt (UT3)"
(Auto-generated page) |
(Talk) |
||
Line 83: | Line 83: | ||
! {{tl|Vector2D||Object structs|Member}} | ! {{tl|Vector2D||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
|- | |- | ||
| X | | X | ||
+ | | 1.0 | ||
+ | |- | ||
+ | | Y | ||
| 1.0 | | 1.0 | ||
|} | |} | ||
Line 100: | Line 100: | ||
! {{tl|Vector2D||Object structs|Member}} | ! {{tl|Vector2D||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
|- | |- | ||
| X | | X | ||
+ | | 3.0 | ||
+ | |- | ||
+ | | Y | ||
| 3.0 | | 3.0 | ||
|} | |} |
Latest revision as of 08:40, 23 May 2008
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CameraLookAt |
Contents
- 1 Properties
- 1.1 Property group 'SeqAct_CameraLookAt'
- 1.1.1 bAffectCamera
- 1.1.2 bAffectHead
- 1.1.3 bAlwaysFocus
- 1.1.4 bCheckLineOfSight
- 1.1.5 bDisableInput
- 1.1.6 bIgnoreTrace
- 1.1.7 bLeaveCameraRotation
- 1.1.8 bToggleGodMode
- 1.1.9 bTurnInPlace
- 1.1.10 CameraFOV
- 1.1.11 FocusBoneName
- 1.1.12 InFocusFOV
- 1.1.13 InterpSpeedRange
- 1.1.14 TextDisplay
- 1.1.15 TotalTime
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'SeqAct_CameraLookAt'
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_CameraLookAt'[edit]
bAffectCamera[edit]
Type: bool
Should this affect the camera?
Default value: True
bAffectHead[edit]
Type: bool
Should this turn the character's head?
bAlwaysFocus[edit]
Type: bool
If FALSE, focus only if point roughly in view; if TRUE, focus no matter where player is looking
bCheckLineOfSight[edit]
Type: bool
TRUE to validate visibility of lookat target before doing any camera changes
bDisableInput[edit]
Type: bool
Don't allow input
Default value: True
bIgnoreTrace[edit]
Type: bool
If TRUE, ignore world trace to find a good spot
bLeaveCameraRotation[edit]
Type: bool
Leave the camera focused on the actor?
bToggleGodMode[edit]
Type: bool
Set this player in god mode? Only works if bAffectCamera == TRUE
bTurnInPlace[edit]
Type: bool
If TRUE, camera will rotate in place. If FALSE, camera can move as necessary.
Default value: True
CameraFOV[edit]
Type: float
If >= 0, override camera fov to be this.
Default value: -1.0
FocusBoneName[edit]
Type: name
Name of bone to focus on if available
InFocusFOV[edit]
Type: Object.Vector2D
How tight the focus should be
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
InterpSpeedRange[edit]
Type: Object.Vector2D
Speed range of interpolation to focus camera
Default value:
Member | Value |
---|---|
X | 3.0 |
Y | 3.0 |
TextDisplay[edit]
Type: string
Text to display while camera is focused
TotalTime[edit]
Type: float
The total amount of time the camera lookat will happen
Internal variables[edit]
bAdjustCamera[edit]
Type: bool
Modifiers: deprecated
DEPRECATED. Functionally replaced by bTurnInPlace for clarity in version 4.
bUsedTimer[edit]
Type: bool
Whether this event used a timer or not
RemainingTime[edit]
Type: float
Modifiers: transient
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bLatentExecution | True | ||||||||||
ObjCategory | "Camera" | ||||||||||
ObjClassVersion | 4 | ||||||||||
ObjName | "Look At" | ||||||||||
OutputLinks[1] |
|
||||||||||
OutputLinks[2] |
|
||||||||||
OutputLinks[3] |
|
||||||||||
VariableLinks[1] |
|