UE3:SeqAct_CameraLookAt (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CameraLookAt |
- Package:
- Engine
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_CameraLookAt'
bAffectCamera
Type: bool
Should this affect the camera?
Default value: True
bAffectHead
Type: bool
Should this turn the character's head?
bAlwaysFocus
Type: bool
If FALSE, focus only if point roughly in view; if TRUE, focus no matter where player is looking
bCheckLineOfSight
Type: bool
TRUE to validate visibility of lookat target before doing any camera changes
bDisableInput
Type: bool
Don't allow input
Default value: True
bIgnoreTrace
Type: bool
If TRUE, ignore world trace to find a good spot
bLeaveCameraRotation
Type: bool
Leave the camera focused on the actor?
bToggleGodMode
Type: bool
Set this player in god mode? Only works if bAffectCamera == TRUE
bTurnInPlace
Type: bool
If TRUE, camera will rotate in place. If FALSE, camera can move as necessary.
Default value: True
CameraFOV
Type: float
If >= 0, override camera fov to be this.
Default value: -1.0
FocusBoneName
Type: name
Name of bone to focus on if available
InFocusFOV
Type: Object.Vector2D
How tight the focus should be
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
InterpSpeedRange
Type: Object.Vector2D
Speed range of interpolation to focus camera
Default value:
Member | Value |
---|---|
X | 3.0 |
Y | 3.0 |
TextDisplay
Type: string
Text to display while camera is focused
TotalTime
Type: float
The total amount of time the camera lookat will happen
Internal variables
bAdjustCamera
Type: bool
Modifiers: deprecated
DEPRECATED. Functionally replaced by bTurnInPlace for clarity in version 4.
bUsedTimer
Type: bool
Whether this event used a timer or not
RemainingTime
Type: float
Modifiers: transient
Default values
Property | Value | ||||||||||
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bLatentExecution | True | ||||||||||
ObjCategory | "Camera" | ||||||||||
ObjClassVersion | 4 | ||||||||||
ObjName | "Look At" | ||||||||||
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