I'm a doctor, not a mechanic
UE3:SeqAct_CauseDamage (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_CauseDamage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_CauseDamage'
DamageAmount
Type: float
Amount of damage to apply
DamageType
Type: class<DamageType>
Type of damage to apply
Momentum
Type: float
Amount of momentum to apply
Default value: 500.0
Internal variables
Instigator
Type: Actor
player that should take credit for the damage (Controller or Pawn)
Default values
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||||||
ObjClassVersion | 2 | ||||||||||||
ObjName | "Cause Damage" | ||||||||||||
VariableLinks[1] |
|
||||||||||||
VariableLinks[2] |
|