My program doesn't have bugs. It just develops random features.
UE3:SeqAct_DelaySwitch (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_DelaySwitch |
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Properties
Property group 'SeqAct_DelaySwitch'
LinkCount
Type: int
Default value: 1
Internal variables
CurrentIdx
Type: int
Modifiers: transient
NextLinkTime
Type: float
Modifiers: transient
SwitchDelay
Type: float
Modifiers: transient
Default values
Property | Value | ||||||||
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ObjCategory | "Switch" | ||||||||
ObjName | "Delayed" | ||||||||
OutputLinks[0] |
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VariableLinks[0] |
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VariableLinks[1] |
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