My program doesn't have bugs. It just develops random features.

UE3:SeqAct_DelaySwitch (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_DelaySwitch
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqAct_DelaySwitch'

LinkCount

Type: int


Default value: 1

Internal variables

CurrentIdx

Type: int

Modifiers: transient


NextLinkTime

Type: float

Modifiers: transient


SwitchDelay

Type: float

Modifiers: transient


Default values

Property Value
ObjCategory "Switch"
ObjName "Delayed"
OutputLinks[0]
Member Value
LinkDesc "Link 1"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Delay"
PropertyName
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Active Link"
MaxVars 255