Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqAct_Delay (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_Delay |
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Properties
Property group 'SeqAct_Delay'
Duration
Type: float
Default duration to use if no variables are linked
Default value: 1.0
Internal variables
bDelayActive
Type: bool
Modifiers: const
Is this delay currently active?
DefaultDuration
Type: float
Modifiers: const
Default value: 1.0
LastUpdateTime
Type: float
Modifiers: const
Time at which this op was last updated, to prevent multiple updates per tick
RemainingTime
Type: float
Modifiers: const
Remaining time left on the duration
Default values
Property | Value | ||||||||
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InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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ObjCategory | "Misc" | ||||||||
ObjName | "Delay" | ||||||||
VariableLinks[0] |
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Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor