My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:SeqAct SetMotionBlurParams (UT3)"
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This is a scalar on the blur | This is a scalar on the blur | ||
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===Internal variables=== | ===Internal variables=== |
Latest revision as of 07:40, 23 May 2008
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_SetMotionBlurParams |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_SetMotionBlurParams'[edit]
InterpolateSeconds[edit]
Type: float
Time to interpolate values over
Default value: 2.0
MotionBlurAmount[edit]
Type: float
This is a scalar on the blur
Default value: 0.1
Internal variables[edit]
InterpolateElapsed[edit]
Type: float
Elapsed interpolation time
OldMotionBlurAmount[edit]
Type: float
Default values[edit]
Property | Value | ||||
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InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Camera" | ||||
ObjName | "Motion Blur" |