I'm a doctor, not a mechanic
UE3:SeqAct_Switch (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Switch |
- Package:
- Engine
- Direct subclass:
- SeqAct_RandomSwitch
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_Switch'
bAutoDisableLinks
Type: bool
Automatically disable an output once its activated?
bLooping
Type: bool
Loop index back to beginning to cycle
IncrementAmount
Type: int
Number to increment attached variables upon activation
Default value: 1
Indices
List of links to activate
Default value: 1
LinkCount
Type: int
Total number of links to expose
Default value: 1
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Switch" | ||||||||
ObjName | "Switch" | ||||||||
OutputLinks[0] |
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VariableLinks[0] |
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Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor