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UE3:SeqAct_Switch (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Switch
Package: 
Engine
Direct subclass:
SeqAct_RandomSwitch
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqAct_Switch'

bAutoDisableLinks

Type: bool

Automatically disable an output once its activated?

bLooping

Type: bool

Loop index back to beginning to cycle

IncrementAmount

Type: int

Number to increment attached variables upon activation

Default value: 1

Indices

Type: array<int>

List of links to activate

Default value: 1

LinkCount

Type: int

Total number of links to expose

Default value: 1

Default values

Property Value
ObjCategory "Switch"
ObjName "Switch"
OutputLinks[0]
Member Value
LinkDesc "Link 1"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Index"
PropertyName 'Indices'

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor