UE3:SeqCond_SwitchBase (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_SwitchBase
Package:
Engine
Direct subclasses:
SeqCond_SwitchClass, SeqCond_SwitchName, SeqCond_SwitchObject
This class in other games:

Base class for all condition sequence objects which act as switch constructs.

Copyright 2007 Epic Games, Inc. All Rights Reserved

Default values

Property Value
ObjCategory "Switch"
OutputLinks[0]
Member Value
LinkDesc "Default"

Events

InsertValueEntry

event InsertValueEntry (int InsertIndex)

Insert an empty element into this switch's value array at the specified index.

IsFallThruEnabled

event bool IsFallThruEnabled (int ValueIndex)

Returns whether fall through is enabled for the specified case value.

RemoveValueEntry

event RemoveValueEntry (int RemoveIndex)

Remove an element from this switch's value array at the specified index.

VerifyDefaultCaseValue

event VerifyDefaultCaseValue ()

Ensures that the last item in the value array represents the "default" item. Child classes should override this method to ensure that their value array stays synchronized with the OutputLinks array.