UE3:SeqCond_SwitchBase (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_SwitchBase |
- Package:
- Engine
- Direct subclasses:
- SeqCond_SwitchClass, SeqCond_SwitchObject
- This class in other games:
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Base class for all condition sequence objects which act as switch constructs.
Default values
Property | Value | ||||
---|---|---|---|---|---|
ObjCategory | "Switch" | ||||
OutputLinks[0] |
|
Events
InsertValueEntry
event InsertValueEntry (int InsertIndex)
Insert an empty element into this switch's value array at the specified index.
IsFallThruEnabled
Returns whether fall through is enabled for the specified case value.
RemoveValueEntry
event RemoveValueEntry (int RemoveIndex)
Remove an element from this switch's value array at the specified index.
VerifyDefaultCaseValue
event VerifyDefaultCaseValue ()
Ensures that the last item in the value array represents the "default" item. Child classes should override this method to ensure that their value array stays synchronized with the OutputLinks array.