Always snap to grid
UE3:SeqVar_UIRange (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceVariable >> SeqVar_UIRange |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This class allows designers to manipulate UIRangeData values.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'SeqVar_UIRange'[edit]
RangeValue[edit]
Type: UIRoot.UIRangeData
The value associated with this sequence variable.
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "UI" | ||||||||||
ObjColor |
|
||||||||||
ObjName | "UI Range" |
Events[edit]
IsValidLevelSequenceObject[edit]
event bool IsValidLevelSequenceObject ()
Overrides: SequenceObject.IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor