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Difference between revisions of "UE3:SoundNodeAmbientNonLoop (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> SoundNode >> SoundNodeAmbient >> SoundNodeAmbientNonLoop |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SoundNodeAmbientNonLoop'[edit]
DelayTime[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionDelayTime |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
SoundSlots[edit]
Type: array<AmbientSoundSlot>
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
LPFMaxRadius |
|
||||
LPFMinRadius |
|
||||
MaxRadius |
|
||||
MinRadius |
|
||||
PitchModulation |
|
||||
VolumeModulation |
|
Structs[edit]
AmbientSoundSlot[edit]
Modifiers: native
- SoundNodeWave Wave
- float PitchScale
- float VolumeScale
- float Weight
Default values:
Property | Value |
---|---|
PitchScale | 1.0 |
VolumeScale | 1.0 |
Weight | 1.0 |