UE3:SoundNodeAmbientNonLoop (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
![]() |
Object >> SoundNode >> SoundNodeAmbient >> SoundNodeAmbientNonLoop |
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Defines the parameters for an in world non looping ambient sound e.g. a car driving by
Properties
Property group 'Delay'
DelayMax
Type: float
The upper bound of the delay in seconds
DelayMin
Type: float
The lower bound of the delay in seconds
Internal variables
DelayTime
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionDelayTime |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Default values
Property | Value | ||||
---|---|---|---|---|---|
LPFMaxRadius |
| ||||
LPFMinRadius |
| ||||
MaxRadius |
| ||||
MinRadius |
| ||||
PitchModulation |
| ||||
VolumeModulation |
|