My program doesn't have bugs. It just develops random features.

UE3:SoundNodeAmbientNonLoop (UT3)

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UT3 Object >> SoundNode >> SoundNodeAmbient >> SoundNodeAmbientNonLoop
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SoundNodeAmbientNonLoop'[edit]

DelayTime[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionDelayTime
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
  5. 1.0
  6. 1.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

SoundSlots[edit]

Type: array<AmbientSoundSlot>


Default values[edit]

Property Value
LPFMaxRadius
Member Value
Distribution DistributionLPFMaxRadius
LPFMinRadius
Member Value
Distribution DistributionLPFMinRadius
MaxRadius
Member Value
Distribution DistributionMaxRadius
MinRadius
Member Value
Distribution DistributionMinRadius
PitchModulation
Member Value
Distribution DistributionPitch
VolumeModulation
Member Value
Distribution DistributionVolume

Structs[edit]

AmbientSoundSlot[edit]

Modifiers: native

SoundNodeWave Wave 
float PitchScale 
float VolumeScale 
float Weight 

Default values:

Property Value
PitchScale 1.0
VolumeScale 1.0
Weight 1.0