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Difference between revisions of "UE3:SoundNodeModulatorContinuous (UT3)"
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Latest revision as of 07:40, 23 May 2008
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
NOTE: If you have a looping sound the PlaybackTime will keep increasing. And PlaybackTime is what is used to get values from the Distributions. So the Modulation will work the first time through but subsequent times will not work for distributions with have a "size" to them.
In short using a SoundNodeModulatorContinuous for looping sounds is not advised.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SoundNodeModulatorContinuous'[edit]
PitchModulation[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionPitch |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |
VolumeModulation[edit]
Type: DistributionFloat.RawDistributionFloat
Default value:
Member | Value |
---|---|
Distribution | DistributionVolume |
LookupTable |
|
LookupTableChunkSize | 2 |
LookupTableNumElements | 2 |
Op | 2 |