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Difference between revisions of "UE3:SoundNodeModulatorContinuous (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> SoundNode >> SoundNodeModulatorContinuous
Package: 
Engine
This class in other games:
UDK

NOTE: If you have a looping sound the PlaybackTime will keep increasing. And PlaybackTime is what is used to get values from the Distributions. So the Modulation will work the first time through but subsequent times will not work for distributions with have a "size" to them.

In short using a SoundNodeModulatorContinuous for looping sounds is not advised.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SoundNodeModulatorContinuous'[edit]

PitchModulation[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionPitch
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
  5. 1.0
  6. 1.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2

VolumeModulation[edit]

Type: DistributionFloat.RawDistributionFloat


Default value:

Member Value
Distribution DistributionVolume
LookupTable
  1. 1.0
  2. 1.0
  3. 1.0
  4. 1.0
  5. 1.0
  6. 1.0
LookupTableChunkSize 2
LookupTableNumElements 2
Op 2