Always snap to grid
Difference between revisions of "UE3:StaticLightCollectionActor (UT3)"
(Auto-generated page) |
(Talk) |
||
(One intermediate revision by one other user not shown) | |||
Line 11: | Line 11: | ||
those Light's LightComponent. | those Light's LightComponent. | ||
− | Copyright | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== |
Revision as of 02:44, 26 July 2008
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This is a special type of actor used as the container for a large number of LightComponents on the console. This actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for those Light's LightComponent.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
LightComponents
Type: array<LightComponent>
Modifiers: const
Since the components array is only serialized during make, we need to store the components we contain in a separate array.
MaxLightComponents
Type: int
Modifiers: config
The maximum number of LightComponents that can be attached to this actor. Once this number has been reached, a new StaticLightCollectionActor will be created.
Default value: 1000
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |