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UE3:Light (UT3)

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UT3 Object >> Actor >> Light
Package: 
Engine
Direct subclasses:
UTPickupLight, SpotLight, DirectionalLight, PointLight, SkyLight, StaticLightCollectionActor
This class in other games:
RTNP, U1, UT, UT2003, U2XMP, UT2004, UE2Runtime, U2, UDK

Abstract Light

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Light'[edit]

LightComponent[edit]

Type: LightComponent

Modifiers: editconst, const


Internal variables[edit]

bEnabled[edit]

Type: bool

Modifiers: repnotify

replicated copy of LightComponent's bEnabled property

Default values[edit]

Property Value
bHidden True
bMovable False
bNoDelete True
bRouteBeginPlayEvenIfStatic False
bStatic True
Components[0] SpriteComponent'Sprite'

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
Scale 0.25
Sprite Texture2D'EngineResources.LightIcons.Light_Point_Stationary_Statics'

Functions[edit]

Events[edit]

ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle action)