Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SkyLight (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- SkyLightToggleable
- This class in other games:
- UDK
A sky light creates ambient light from the upper, and optionally also the lower, hemisphere of the world. It never cast any shadows, but you can control the area it affects using the InclusionVolumes/ExclusionVolumes settings of its Light component.
Default values[edit]
Property | Value |
---|---|
Components[1] | SkyLightComponent'SkyLightComponent0' |
LightComponent | SkyLightComponent'SkyLightComponent0' |
Subobjects[edit]
SkyLightComponent0[edit]
Class: Engine.SkyLightComponent
Property | Value |
---|---|
bCanAffectDynamicPrimitivesOutsideDynamicChannel | True |
UseDirectLightMap | True |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Light.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.S_SkyLight' |