My program doesn't have bugs. It just develops random features.

UE2:Light (U2XMP)

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U2XMP Object >> Actor >> Light
Package: 
Engine
Direct subclasses:
FT_Light, Spotlight, ProximityLight, ScriptedLight, TriggerLight, U2FlashLightBeam1, U2WeaponLight
This class in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004, UDK, UT3

The light class.

Properties[edit]

InitialBrightness[edit]

Type: byte


InitialScaleGlow[edit]

Type: float


Default values[edit]

Property Value
bEdCanOverlap True
bHidden True
bMovable False
bNoDelete True
bStatic True
CollisionHeight 24.0
CollisionRadius 24.0
LightBrightness 64
LightCone 128
LightPeriod 32
LightRadius 64
LightSaturation 255
LightType LT_Steady
Texture Texture'Engine.S_Light'
VolumeBrightness 64

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay