I don't need to test my programs. I have an error-correcting modem.
UE3:Light (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- DirectionalLight, PointLight, SkyLight, SpotLight, StaticLightCollectionActor, UTPickupLight, UTArmorPickupLight, UTHealthPickupLight, UTWeaponLockerPickupLight, UTWeaponPickupLight
- This class in other games:
- RTNP, U1, UT, UT2003, U2XMP, UT2004, UE2Runtime, U2, UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Abstract Light
Properties[edit]
Property group 'Light'[edit]
LightComponent[edit]
Type: LightComponent
Modifiers: editconst, const
Internal variables[edit]
bEnabled[edit]
Type: bool
Modifiers: repnotify
replicated copy of LightComponent's bEnabled property
Default values[edit]
Property | Value |
---|---|
bHidden | True |
bMovable | False |
bNoDelete | True |
bRouteBeginPlayEvenIfStatic | False |
bStatic | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Scale | 0.25 |
Sprite | Texture2D'EditorResources.LightIcons.Light_Point_Stationary_Statics' |
Functions[edit]
Events[edit]
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)