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UE3:SpotLight (UDK)

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UDK Object >> Actor >> Light >> SpotLight
Package: 
Engine
Direct subclasses:
DominantSpotLight, SpotLightMovable, SpotLightToggleable
This class in other games:
UT3


Default values[edit]

Property Value
Components[1] DrawLightRadiusComponent'DrawLightRadius0'
Components[2] DrawLightConeComponent'DrawInnerCone0'
Components[3] DrawLightConeComponent'DrawOuterCone0'
Components[4] DrawLightRadiusComponent'DrawLightSourceRadius0'
Components[5] SpotLightComponent'SpotLightComponent0'
Components[6] ArrowComponent'ArrowComponent0'
LightComponent SpotLightComponent'SpotLightComponent0'
Rotation
Member Value
Pitch -16384
Roll 0
Yaw 0

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 255
G 200
R 150
ReplacementPrimitive None

DrawInnerCone0[edit]

Class: Engine.DrawLightConeComponent

Property Value
ReplacementPrimitive None

DrawLightRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Property Value
ReplacementPrimitive None

DrawLightSourceRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 0
G 239
R 231

DrawOuterCone0[edit]

Class: Engine.DrawLightConeComponent

Property Value
ConeColor
Member Value
A 255
B 255
G 255
R 200
ReplacementPrimitive None

SpotLightComponent0[edit]

Class: Engine.SpotLightComponent

Property Value
CastDynamicShadows False
LightAffectsClassification LAC_STATIC_AFFECTING
LightingChannels
Member Value
Dynamic False
PreviewInnerCone DrawLightConeComponent'Engine.Default__SpotLight:DrawInnerCone0'
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__SpotLight:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__SpotLight:DrawLightSourceRadius0'
PreviewOuterCone DrawLightConeComponent'Engine.Default__SpotLight:DrawOuterCone0'
UseDirectLightMap True

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Light.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Spot_Stationary_Statics'