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UE3:SpotLightToggleable (UDK)

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UDK Object >> Actor >> Light >> SpotLight >> SpotLightToggleable
Package: 
Engine
This class in other games:
UT3

Toggleable version of SpotLight.

Default values[edit]

Property Value
bHardAttach True
bStatic False
TickGroup TG_DuringAsyncWork

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Inherits from: SpotLight.ArrowComponent0

Property Value
ReplacementPrimitive None

DrawInnerCone0[edit]

Class: Engine.DrawLightConeComponent

Inherits from: SpotLight.DrawInnerCone0

Property Value
ReplacementPrimitive None

DrawLightRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Inherits from: SpotLight.DrawLightRadius0

Property Value
ReplacementPrimitive None

DrawLightSourceRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Inherits from: SpotLight.DrawLightSourceRadius0

Property Value
ReplacementPrimitive None

DrawOuterCone0[edit]

Class: Engine.DrawLightConeComponent

Inherits from: SpotLight.DrawOuterCone0

Property Value
ReplacementPrimitive None

SpotLightComponent0[edit]

Class: Engine.SpotLightComponent

Inherits from: SpotLight.SpotLightComponent0

Property Value
LightmassSettings
Member Value
IndirectLightingScale 0.0
PreviewInnerCone DrawLightConeComponent'Engine.Default__SpotLightToggleable:DrawInnerCone0'
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__SpotLightToggleable:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__SpotLightToggleable:DrawLightSourceRadius0'
PreviewOuterCone DrawLightConeComponent'Engine.Default__SpotLightToggleable:DrawOuterCone0'
UseDirectLightMap False

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: SpotLight.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Spot_Toggleable_Statics'

Structs[edit]

CheckpointRecord[edit]

bool bEnabled 

Instance functions[edit]

ApplyCheckpointRecord[edit]

function ApplyCheckpointRecord (const out CheckpointRecord Record)


CreateCheckpointRecord[edit]

function CreateCheckpointRecord (out CheckpointRecord Record)


ShouldSaveForCheckpoint[edit]

function bool ShouldSaveForCheckpoint ()