Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SpotLightToggleable (UT3)
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Toggleable version of SpotLight.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bHardAttach | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Inherits from: SpotLight.ArrowComponent0
No new values.
DrawInnerCone0[edit]
Class: Engine.DrawLightConeComponent
Inherits from: SpotLight.DrawInnerCone0
No new values.
DrawLightRadius0[edit]
Class: Engine.DrawLightRadiusComponent
Inherits from: SpotLight.DrawLightRadius0
No new values.
DrawOuterCone0[edit]
Class: Engine.DrawLightConeComponent
Inherits from: SpotLight.DrawOuterCone0
No new values.
SpotLightComponent0[edit]
Class: Engine.SpotLightComponent
Inherits from: SpotLight.SpotLightComponent0
Property | Value |
---|---|
UseDirectLightMap | False |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: SpotLight.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.LightIcons.Light_Spot_Toggleable_Statics' |