My program doesn't have bugs. It just develops random features.

UE3:PointLight (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Light >> PointLight
Package: 
Engine
Direct subclasses:
DominantPointLight, PointLightMovable, PointLightToggleable
This class in other games:
UT3


Default values[edit]

Property Value
Components[1] DrawLightRadiusComponent'DrawLightRadius0'
Components[2] DrawLightRadiusComponent'DrawLightSourceRadius0'
Components[3] PointLightComponent'PointLightComponent0'
LightComponent PointLightComponent'PointLightComponent0'

Subobjects[edit]

DrawLightRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Property Value
ReplacementPrimitive None

DrawLightSourceRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 0
G 239
R 231

PointLightComponent0[edit]

Class: Engine.PointLightComponent

Property Value
CastDynamicShadows False
LightAffectsClassification LAC_STATIC_AFFECTING
LightingChannels
Member Value
Dynamic False
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__PointLight:DrawLightSourceRadius0'
UseDirectLightMap True

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Light.Sprite

Property Value
ReplacementPrimitive None