Always snap to grid

UE3:DominantPointLight (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Light >> PointLight >> DominantPointLight
Package: 
Engine

Dominant version of PointLight that generates static shadowmaps.

Default values[edit]

Property Value
bHardAttach True
bStatic False
Components[3] DominantPointLightComponent'DominantPointLightComponent0'
LightComponent DominantPointLightComponent'DominantPointLightComponent0'

Subobjects[edit]

DominantPointLightComponent0[edit]

Class: Engine.DominantPointLightComponent

Property Value
bAllowPreShadow True
LightAffectsClassification LAC_DYNAMIC_AND_STATIC_AFFECTING
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__DominantPointLight:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__DominantPointLight:DrawLightSourceRadius0'

DrawLightRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightRadius0

Property Value
ReplacementPrimitive None

DrawLightSourceRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightSourceRadius0

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PointLight.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Point_Stationary_DynamicsAndStatics'