I don't need to test my programs. I have an error-correcting modem.

UE3:PointLightToggleable (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Light >> PointLight >> PointLightToggleable
Package: 
Engine
This class in other games:
UT3

Toggleable version of PointLight.

Default values[edit]

Property Value
bHardAttach True
bStatic False
TickGroup TG_DuringAsyncWork

Subobjects[edit]

DrawLightRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightRadius0

Property Value
ReplacementPrimitive None

DrawLightSourceRadius0[edit]

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightSourceRadius0

Property Value
ReplacementPrimitive None

PointLightComponent0[edit]

Class: Engine.PointLightComponent

Inherits from: PointLight.PointLightComponent0

Property Value
LightmassSettings
Member Value
IndirectLightingScale 0.0
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__PointLightToggleable:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__PointLightToggleable:DrawLightSourceRadius0'
UseDirectLightMap False

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PointLight.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Point_Toggleable_Statics'

Structs[edit]

CheckpointRecord[edit]

bool bEnabled 

Instance functions[edit]

ApplyCheckpointRecord[edit]

function ApplyCheckpointRecord (const out CheckpointRecord Record)


CreateCheckpointRecord[edit]

function CreateCheckpointRecord (out CheckpointRecord Record)


ShouldSaveForCheckpoint[edit]

function bool ShouldSaveForCheckpoint ()