Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:StaticLightCollectionActor (UT3)"
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− | + | This is a special type of actor used as the container for a large number of {{cl|LightComponent}}s on the console. This | |
− | This is a special type of actor used as the container for a large number of | + | |
actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces | actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces | ||
multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for | multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for | ||
those Light's LightComponent. | those Light's LightComponent. | ||
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==Properties== | ==Properties== |
Latest revision as of 23:53, 10 August 2009
This is a special type of actor used as the container for a large number of LightComponents on the console. This actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces multiple normal static Light actors in content which has been cooked for the a console platform, becoming the owner for those Light's LightComponent.
Properties[edit]
LightComponents[edit]
Type: array<LightComponent>
Modifiers: const
Since the components array is only serialized during make, we need to store the components we contain in a separate array.
MaxLightComponents[edit]
Type: int
Modifiers: config
The maximum number of LightComponents that can be attached to this actor. Once this number has been reached, a new StaticLightCollectionActor will be created.
Default value: 1000
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |