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Difference between revisions of "UE3:TerrainLayerSetup (UDK)"

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m (1 revision: class descriptions for UDK January update (part 5))
 
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Latest revision as of 05:48, 17 January 2010

UDK Object >> TerrainLayerSetup
Package: 
Engine
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'TerrainLayerSetup'[edit]

Materials[edit]

Type: array<TerrainFilteredMaterial>

Modifiers: const


Structs[edit]

FilterLimit[edit]

bool Enabled 
float Base 
float NoiseScale 
float NoiseAmount 

TerrainFilteredMaterial[edit]

bool UseNoise 
float NoiseScale 
float NoisePercent 
FilterLimit MinHeight 
FilterLimit MaxHeight 
FilterLimit MinSlope 
FilterLimit MaxSlope 
float Alpha 
TerrainMaterial Material 

Default values:

Property Value
Alpha 1.0

Functions[edit]

Native functions[edit]

SetMaterials[edit]

native final function SetMaterials (array<TerrainFilteredMaterialNewMaterials)

Set the materials used for this layer

Parameters:

  • NewMaterials - the new array of TerrainFilteredMaterials to replace the Materials array with

Note: this function recaches the weight/displacement maps of affected terrain sections and is therefore slow, so use with caution

Other instance functions[edit]

PostBeginPlay[edit]

simulated function PostBeginPlay ()

called from Terrain::PostBeginPlay() to allow the layer to initialize itself for gameplay

Note: this function will be called once for each terrain the layer is part of