Gah - a solution with more questions. – EntropicLqd
UE3:TerrainMaterial (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> TerrainMaterial |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Displacement'[edit]
DisplacementMap[edit]
Type: Texture2D
DisplacementScale[edit]
Type: float
Default value: 0.25
Property group 'Foliage'[edit]
FoliageMeshes[edit]
Type: array<TerrainFoliageMesh>
Property group 'Material'[edit]
MappingPanU[edit]
Type: float
MappingPanV[edit]
Type: float
MappingRotation[edit]
Type: float
MappingScale[edit]
Type: float
Default value: 4.0
MappingType[edit]
Type: ETerrainMappingType
Material[edit]
Type: MaterialInterface
Internal variables[edit]
LocalToMapping[edit]
Type: Object.Matrix
Enums[edit]
ETerrainMappingType[edit]
- TMT_Auto
- TMT_XY
- TMT_XZ
- TMT_YZ
Structs[edit]
TerrainFoliageMesh[edit]
Modifiers: native
- StaticMesh StaticMesh
- MaterialInterface Material
- int Density
- float MaxDrawRadius
- float MinTransitionRadius
- float MinScale
- float MaxScale
- int Seed
- float SwayScale
- float AlphaMapThreshold
- The weight of the terrain material above which the foliage is spawned.
- float SlopeRotationBlend
- The amount to rotate the mesh to match the slope of the terrain
where it is being placed. If 1.0, the mesh will match the slope exactly.
Default values:
Property | Value |
---|---|
MaxDrawRadius | 1024.0 |
MaxScale | 1.0 |
MinScale | 1.0 |
SwayScale | 1.0 |