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UE3:TerrainMaterial (UT3)

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UT3 Object >> TerrainMaterial
Package: 
Engine
This class in other games:
UE2Runtime, U2XMP, U2, UT2003, UT2004, UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Displacement'[edit]

DisplacementMap[edit]

Type: Texture2D


DisplacementScale[edit]

Type: float


Default value: 0.25

Property group 'Foliage'[edit]

FoliageMeshes[edit]

Type: array<TerrainFoliageMesh>


Property group 'Material'[edit]

MappingPanU[edit]

Type: float


MappingPanV[edit]

Type: float


MappingRotation[edit]

Type: float


MappingScale[edit]

Type: float


Default value: 4.0

MappingType[edit]

Type: ETerrainMappingType


Material[edit]

Type: MaterialInterface


Internal variables[edit]

LocalToMapping[edit]

Type: Object.Matrix


Enums[edit]

ETerrainMappingType[edit]

TMT_Auto 
TMT_XY 
TMT_XZ 
TMT_YZ 

Structs[edit]

TerrainFoliageMesh[edit]

Modifiers: native

StaticMesh StaticMesh 
MaterialInterface Material 
int Density 
float MaxDrawRadius 
float MinTransitionRadius 
float MinScale 
float MaxScale 
int Seed 
float SwayScale 
float AlphaMapThreshold 
The weight of the terrain material above which the foliage is spawned.
float SlopeRotationBlend 
The amount to rotate the mesh to match the slope of the terrain

where it is being placed. If 1.0, the mesh will match the slope exactly.

Default values:

Property Value
MaxDrawRadius 1024.0
MaxScale 1.0
MinScale 1.0
SwayScale 1.0